Wednesday 1 November 2017

Studio ONLY

location: Munro’s House and now moved to Manchester 
What: Branding agency
People: no more than 6 designers at any one time 

Clients:
  • Goldsmiths University 
  • Helbers, Paris
  • Roundhouse
  • Lost Village 
  • Printworks 
DESIGN FOR SCREENS
  • Constantly evolving 
  • Fast paced 
  • Endless opportunity 
Importance 
Primary means of consuming a brand, allowing for content to be experimental and interactive for the users. 

Design Process
  1. Research: competitions, audiences, personas (to identify generic users of the products), principles. 
  2. Wire framing: collaborative part of the process, use Azure or illustrator to envision in the form of prototyping, map out functionality of project, ideation, test assumptions and client buy-in. 
  3. Design: elaborate on the wireframes to make the full size prototypes. 
1800 
1300 laptop 
768 iPad portrait
320 mobile

     4. Front end: work with developers and show how things need to look and move etc. 


Q&A


Q: You work for non-profit organisations, do you work for free or do you get paid?
A: We get paid

Q: Do you do 1 project at a time
A: One or two 'monster' projects at a time, always going on in the background the clients move slower so they take more time. And then we take on more quick projects which will usually 4 on the go at once, 2 big 2 small.

Q: How much work do you have to pitch for and how much amounts to anything?
A: Roughly 2-3 pitches a year, but don't have to pitch that often, most work comes through referrals etc.

Q: Approx how much time do you spend on each process
A: Research is massively important, wireframing is also really important because it's coming up with the ideas.
20% Research
40% Wireframing
40% Design
Projects
Printworks 


Lost Village



Bring me the Horizon



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