location: Munro’s House and now moved to Manchester
What: Branding agency
People: no more than 6 designers at any one time
Clients:
- Goldsmiths University
- Helbers, Paris
- Roundhouse
- Lost Village
- Printworks
DESIGN FOR SCREENS
- Constantly evolving
- Fast paced
- Endless opportunity
Importance
Primary means of consuming a brand, allowing for content to be experimental and interactive for the users.
Design Process
- Research: competitions, audiences, personas (to identify generic users of the products), principles.
- Wire framing: collaborative part of the process, use Azure or illustrator to envision in the form of prototyping, map out functionality of project, ideation, test assumptions and client buy-in.
- Design: elaborate on the wireframes to make the full size prototypes.
1800
1300 laptop
768 iPad portrait
320 mobile
4. Front end: work with developers and show how things need to look and move etc.
4. Front end: work with developers and show how things need to look and move etc.
Q&A
Q: You work for non-profit organisations, do you work for free or do you get paid?
A: We get paid
Q: Do you do 1 project at a time
A: One or two 'monster' projects at a time, always going on in the background the clients move slower so they take more time. And then we take on more quick projects which will usually 4 on the go at once, 2 big 2 small.
Q: How much work do you have to pitch for and how much amounts to anything?
A: Roughly 2-3 pitches a year, but don't have to pitch that often, most work comes through referrals etc.
Q: Approx how much time do you spend on each process
A: Research is massively important, wireframing is also really important because it's coming up with the ideas.
20% Research
40% Wireframing
40% Design
Projects
Printworks
Lost Village
Bring me the Horizon
No comments:
Post a Comment