Reading a full novel is something that is becoming less and
less popular in a world of advanced technology. Websites are presenting text in
a way that fits onto the screens of devices and shortening long passages into
quick and easy to ready summaries, optimising convenience. The education system
expects students to have an understanding on a large number of novels so that
each exam can be completed. Having a set of really short summaries of novels
would help to speed up the familiarity process and make the later revision much
easier. The concept will be part of a series that can be collected, each case
containing cards on different categories e.g. classic literature, crime,
fiction …
Audio books are recognised to be easier than reading and
time saving, so playing on this idea the sentences on the cards within the
cassette tape case will act as the ‘audio books’; providing a short couple of
sentences about each of the novels.
The target audience will be those currently in the
education system, needing to get to grips with the plots of a large number of
books. The idea of having it as a game where the cards need to be matched will
make it a concept favoured by kinaesthetic learners, those who learn best by
doing.
The clients will need the usage of the cards to be easy to
understand and with the concept focusing on shortening processes, the game will
have to make revising the plots of books shorter than just learning them
without the game. The design will need to be engaging, but also not more
distracting than the actual information itself.
No comments:
Post a Comment